南方公园中文维基
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南方公园中文维基

https://forums.nexusmods.com/index.php?/topic/1488098-modding-info/ Stick of Truth file formats, so far:

.OAF - main archive format. Similar to Dungeon Siege 3. Can be extracted by Raptor's SoT oaf extractor http://raptor.cestin...-extractor.html

.GFX - Autodesk GFX/SWF format. Used for most part of ingame graphics. Possibly can be edited by Autodesk tools. Or you can change file header from CFX to CWS and file extension to .swf and edit it by any swf editor.

.STD - Strings format. Ingame text stored in here. Can be extracted by Raptor's SoT translatorhttp://raptor.cestin...translator.html

.DDS - Texture file format. Edit it with your favourite graphics editor.

.TGA - Another texture file format.

.XML - markup language file format. Easy to edit.

.ACTOR - renamed XMLs.

.OGD - converted/compressed XMLs. Uneditable at the moment.

.WEM - AudioKinetic Wwise RIFF (or RIFX) Vorbis files. Possibly can be converted with ww2ogg and patched with revorb.

.BNK - Soundbank that contains multiple sound files. Possibly can be converted withhttp://ctpax-cheater...nal/bnkextr.zip

Tips: You don't have to compress oaf archives back. Let's say, you editedgui/se_hazard_bacteria_gas.gfx from unpacked data_archive.oaf and want to test it ingame. Copy new file into ./data/gui/ in game folder and start the game.

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