Status Effects play a vital role in South Park: The Stick of Truth , South Park: The Fractured But Whole, and South Park: Phone Destroyer. They are present in virtually every one of their battles, whether caused by the player or the opponent. Status Effects can be good or bad, depending on which one it is, and some can turn a losing fight to a victory.
South Park: The Stick of Truth[]
Status effects in Bold cannot be removed by bottled water (player and buddy) or water balloons (enemies).
Thief's ability Mug (at rank 3) can steal a random beneficial status effect from a target, although some stolen status effects have no effect on the player.
Positive Status Effects[]
- Cry of the ManBearPig - Grants ManBearPig regeneration and Attack Up. Only available to ManBearPig.
- Cursed Blade - Drain PP with each hit.
- Defense Matrix Condition Green - Increases the defense of its allies. Only available to Alien Defense Matrix.
- Excelsior - Grants Al Gore Attack Up and regeneration.
- FInal Gift - Killing this enemy will heal all its allies.
- Ginger Strikes - Melee attacks inflict bleeding. Only available to gingers.
- Hooked Up to Defense Matrix - Very strong defense. Only available to the Alien Pilots.
- Horde Strong - Defense and Attack vastly increased.
- Hunker Down - Grants Defense Up to the enemy and its allies.
- Inferno Blade - Melee attacks inflict Burning.
- Slow Smash - Melee attacks inflict Slowed Down.
Negative Status Effects[]
Image | Name | Effect |
---|---|---|
![]() |
Grossed out | The character/enemy/buddy takes damage every turn and cannot heal via the use of potions or any food. Interferes with enemy healing. Equivalent to Zombie + Poison in RPG. |
![]() |
Pissed off | Disables abilities and forces the character to only attack whoever pissed him/her off. Equivalent to taunted in RPG. |
![]() |
Bleeding | Take damage every turn. Can be multiplied up to 5 for more damage. |
![]() |
Screwed | Affected person dies after 3 turns, regardless of HP. RPG equal to Doomed. |
![]() |
Sleeping | The character cannot act/defend themselves for the remainder of the effect or until attacked. |
![]() |
Slowed Down | Take your turns half as often, treating everyone else (Even your buddy if he isn't slowed as well) as if they were Hasted. Associated with Frost damage. |
![]() |
Burning | Affected characters take damage every turn and become more vulnerable to your next magic attack. Using magic on the afflicted enemy removes Burning from them however. Associated with Fire damage. |
![]() |
Dire Aids | Take 5% HP damage at the end of your turn. Cannot be healed by normal means or out of combat. Only acquired and healed in Canada. |
![]() |
Stunned | Cannot do anything for a turn, including defending oneself from an enemy's attack. |
![]() |
Ability Down | Lowers Ability for a turn. Can be stacked multiple times. |
![]() |
Attack Down | Lowers attack for a turn. Can be stacked multiple times. |
![]() |
Defence Down | Lowers defence for a turn. Can be stacked multiple times. |
N/A | Abilities Destroyed | Decreases damage of abilities with each stack. |
![]() |
Chef's Regret | Chef is paralyzed by his regret (stunned). Inflicted on N*** Zombie Chef if the player successfully blocks Hello Children. |
N/A | Defense Annhilated | Take more damage with each stack. |
![]() |
Exhausted | Jimmy is exhausted from playing the Brown Note. |
![]() |
Global Warming | Die due to massive global climate change if not blocked. |
![]() |
Very, Very Small | This enemy is tiny, so it should be a pushover. Right? |
![]() |
Vulnerability to Nausea | The enemy takes 50% more damage from Nausea. |
![]() |
Vulnerability to Cold | The enemy takes 50% more damage from Cold. |
![]() |
Vulnerability to Fire | The enemy takes 50% more damage from Fire. |
![]() |
Vulnerability to Shock | The enemy takes 50% more damage from Shock. |
![]() |
Vulnerability to Holiness | The enemy takes 50% more damage from Holiness. |
South Park: The Fractured But Whole[]
Positive Status Effects[]
Image | Name | Effect | Sources |
---|---|---|---|
![]() |
Attack Up | Increase attack by 25%. Does not apply to healing abilities. |
|
![]() |
Regenerate | Gains a little bit of health each turn. |
|
![]() |
Blocking | Gets surrounded by a protective block, which keeps them save from all the attacks until the protection is broken. The protection is usually broken when the block has received too much damage or the character is attacked with an attack that knocks them back. |
|
![]() |
Baleful Blessing | When the character's turn ends, their surrounding enemies are all damaged, the damage is equal to the burning status effect. After which, the character gains a heal equal to 50% that of the total damage. | Henrietta Biggle's Baleful Blessing |
![]() |
Mint | The character will not receive any damage from an enemy with the "Berry" Status Effect during a turn. They will also receive 33% less damage from other sources. It is indicated by mints and a green aura surrounding the character. | Mintberry Crunch's Mint Launch, Flavor Blast and Bringing the Crunch |
Boost![]
The character can now take two actions in a single turn (which usually means they would have to sit the next turn out)
- Caused By:
- The Speedster's Double Edge
- Randy's Red Wine Resilience
Grim Fate[]
The character now has Netherborn's new powers (stronger versions of the class' powers Soul Slash, Ghastly Grasp and Dire Shroud).
- Caused By:
- The Netherborn's Grim Fate
Negative Status Effects[]
Image | Name | Effect | Sources |
---|---|---|---|
![]() |
Grossed Out | The character vomits and loses a significant amount of health for one turn. It is indicated by green bubbles coming out of the character's head.
The damage this status effect delivers is equal to: (Your current level) x 2800% x (Your status effect bonus) |
|
![]() |
Burning | The character gets set on fire and loses a medium amount of health for three turns. It is indicated by a small flame on the character's body.
The damage this status effect delivers is equal to: (Your current level) x 1400% x (Your status effect bonus) |
|
![]() |
Bleeding | The character bleeds and loses a small amount of health for five turns. It is indicated by blood failing to the floor from the character's legs.
The damage this status effect delivers is equal to: (Your current level) x 700% x (Your status effect bonus) |
|
![]() |
Shocked | The character is electrocuted and damages any adjacent allies for a turn. It is indicated by electrocution on the Character.
The damage this status effect delivers is equal to: (Your current level) x 2100% x (Your status effect bonus) |
|
![]() |
Chilled | The character gets frozen, is unable to attack and loses a turn as a result. It is indicated by snow flakes on the character.
Most bosses are immune to this status effect. |
|
![]() |
Confused | The character will attack the closer characters, either friend or foe, lasts two turns. If the character is hurt by an enemy, they will regain all senses. It is indicated by question marks coming out of the character's head.
Many bosses are immune to this. |
|
![]() |
Charmed | The Character will attack their allies and heal their enemies during the next two turns. If the character takes health damage or hurt by their allies, they will regain all senses. It is indicated by hearts coming out of the character's head.
Most Bosses are immune to this status effect. Note that damaging a Charmed character with Protection/Shield may not break the Charmed condition if the Protection/Shield still holds. |
|
![]() |
Slow | The Character will lose a point in movement, reducing their movement on the battlefield for the next three turns. It is indicated by an anvil failing on the character's feet before their turn starts. |
|
![]() |
Defense Down | The character will receive 40% more damage than they would usually take for the next three turns. The status effect is removed after the character has been damaged by an attack that doesn't apply Defense Down. |
|
![]() |
Enraged | The character gets angry at an enemy, thus, will only be focused on attacking them, considering other enemies as indestructible obstacles and ignoring their allies for the next three turns. It is indicated by steam coming out of the character's head.
Only playable characters have the ability to enrage someone, and when they are turned against their original party, they will not use it. Some bosses like Stephen, Red Wine Drunk Randy, Jared etc. are immune to this status effect. Sometimes, when preparing a telegraphed attack, enemies will be granted this immunity. |
|
![]() |
Grounded | Exclusive during the fight against Stephen Stotch. The character will be removed from the battle for the next ninety-nine turns (or until they are ungrounded by The New Kid), like if they had been defeated. It is indicated by purple mass surrounding the character and their skin going pale. The New Kid is immune to this status effect. | Stephen Stotch's Ground |
![]() |
Berry | The character will not deal any damage to a character with the "Mint" status effect. It is indicated by berries and a pink aura surrounding the character. Exclusive to abilities of Mintberry Crunch. | Mintberry Crunch's Berry Land, Berry Blast and Bringing the Crunch |
South Park: Phone Destroyer[]
The effects below all pair up with a type of ability, such as an Aura, Charge, Warcry, Enraged ability, Teamwork ability, or Deathwish. More information about these abilities can be found on this page: Combat in South Park: Phone Destroyer.
Positive Status Effects[]
Image | Name | Effect | Sources |
---|---|---|---|
Attack Boost | Characters in range will get their attacks increased by whatever amount the card who gave the boost deems it. When a character gets this boost, a green sword appears above their head beside a +x (the x stating the boosted attack amount). |
| |
Speed Boost | Characters or characters in range will get their movement and attack speed doubled. When a character has this status effect, small moving flames will circle the spot around their feet. |
| |
Invincibility | A character or characters in range will be completely invincible from attacks. When used, a holographic bubble will be summoned around the character(s) affected to indicate their invincibility. |
| |
Immunity | A character or characters in range will be immune to harmful spells. These characters have a translucent purple bubble around them. Tupperware, Chaos Hamsters, and all non-sentient objects have immunity, but do not have the purple bubble. |
| |
Regeneration | These characters will gain back health over time. Every second, a green +x (the x being the amount of health recovered) and sparkles will appear over the affected allies. |
|
Negative Status Effects[]
Image | Name | Effect | Sources |
---|---|---|---|
Slow | Characters in range get their damage per second and max speed halved. A swirling blue aura is placed around the affected characters as well as a slowly fading hourglass above their heads. Once the slow effect is either wiped by a character such as Shaman Tolkien or the hourglass has disappeared, the aura will go away and the characters' speed will go back to normal. |
| |
Attack Decrease | Characters in range get their attack decreased for an amount determined by the card and its level. When in play, this effect will put a red sword and a -x (x being the decreased amount) above the affected characters' heads. |
| |
Poison | Characters affected will turn purple and loose health over time. The damage per second of the poison can last and damage for different amounts, depending on the card. |
| |
Stun/Freeze | Frozen and stunned characters will turn blue and be unable to move for a short period of time. Frozen characters, unlike stunned ones, will sparkle as well as turn blue. |
| |
Mind Control | When used, this effect will turn an enemy character dark blue and will create a swirling vortex around them. A vertical swirl icon will appear above the enemy character, indicating it is mind controlled. |
| |
Taunt | This type of effect is controlled by an ability, which attracts characters away from enemies to one specific enemy. |
| |
Power Bind | Power Bind is a card as well as an effect. When used, this effect will summon floating, spinning chains around the affected characters and stop them from charging/using their Charge ability. |
|