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South Park Archives
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m (→‎Superheroes: fixing red link(s), replaced: The Coon (character) → The Coon (Character))
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{{TABPD}}
 
{{TABPD}}
 
{{Videogame
 
{{Videogame
|image = Logo Art.png
+
|image = PhoneDestroyerSuperhero.jpg
 
|name = ''South Park: Phone Destroyer''
 
|name = ''South Park: Phone Destroyer''
 
|developer = RedLynx
 
|developer = RedLynx
Line 7: Line 7:
 
|genre = Role Playing Game
 
|genre = Role Playing Game
 
|platform1 = iOS
 
|platform1 = iOS
|date1 = November 9th, 2017
+
|date1 = November 9, 2017
 
|platform2 = Android
 
|platform2 = Android
|date2 = November 9th, 2017
+
|date2 = November 9, 2017
 
|rating = '''PEGI''': 16<br>'''ESRB''': M (Mature)
 
|rating = '''PEGI''': 16<br>'''ESRB''': M (Mature)
 
}}
 
}}
'''''South Park Phone Destroyer''''' is a mobile free-to-play, collectible card game developed by RedLynx and published by [[Ubisoft]]. It was released on November 9th, 2017 and is available for iOS and Android in the App Store and Google Play.
+
'''''South Park: Phone Destroyer''''' is a free-to-play collectible card game developed by RedLynx and published by Ubisoft. It was released for the iOS and Android platforms on November 9, 2017.
   
== Plot ==
+
==Plot==
  +
===Adventure===
The game follows around [[The Boys|the boys]] and [[the New Kid]] who play Cowboys and Indians.
 
  +
[[The boys]] are unable to decide on what LARP game they should play. [[Cartman]], dressed up as [[Sheriff Cartman]] interrupts the agitated kids to suggest that they play "Cowboy vs Indians" and invite [[the New Kid]] to help the Cowboys finally defeat the Indians. He facetimes New Kid and urges him/her to come meet them and to wear cowboy clothes and bring their phone. Cartman briefly guides the New Kid on the first few stages of story mode. As the New Kid progresses through the Adventure theme to defeat the Indian kids led by [[Stan of Many Moons]], the latter runs away and seeks help from the pirates. New Kid manages to overpower all of Stan's cards and eventually defeat him.
   
==Images==
+
===Sci-fi===
  +
The New Kid is then contacted by Cartman dressed as [[A.W.E.S.O.M.-O 4000]], claiming that there is a war between robots and aliens, which eventually leads to the New Kid defeating [[Cyborg Kenny]], who claims to be the "True" Phone Destroyer. Shortly in between stages The New Kid is introduced to PVP, by [[Butters_Stotch/Alter_Egos#Don King Butters|"Don King" Butters]]. [[Kyle Broflovski|Kyle]] contacts the New Kid and tries to warn then that they are being used by Butters and Cartman. Kyle immediately ends the call before Cartman can see him calling the New Kid.
{{GameGallerySubPage|name=South Park: Phone Destroyer}}
 
  +
  +
===Mystical===
  +
The boys find out that the New Kid has severely beaten up Kenny to the point that they have killed him, to which Sheriff Cartman shows no regard and wants the New Kid to play with the cowboys again. Kyle gets frustrated at Cartman's eagerness to trick the New Kid into phone addiction, and leaves to go back to his "Spiritual roots". Cartman feels threatened and later dresses up as [[Zen Cartman]], tricking the New Kid to fight against [[the Master Ninjew]] and his army of gods and religious warriors.
  +
  +
New Kid sides with Zen Cartman and manages to defeat the Master Ninjew, resulting in beating up Kyle so severely that he agrees to shut up and join Cartman again.
  +
  +
===Fantasy===
  +
Butters suddenly contacts New Kid and gets them to play PVP. Sheriff Cartman interrupts Butters and tells him to change his costume, to which Butters responds by changing into [[Paladin Butters (Phone Destroyer)|Paladin Butters]], and rejoices in using New Kid to kill the Wizard King and take over the throne for himself.
  +
  +
After all of his army is defeated, [[Grand Wizard Cartman]], hiding in [[Kupa Keep]], challenges the New Kid to a battle. The kids cheer as Grand Wizard Cartman is defeated by New Kid. They gather and either congratulate or act dejected over The New Kid on how much money that has been spent on the game.
  +
  +
===Superheroes===
  +
The New Kid is contacted by Cartman, dressed up as [[The Coon (Character)|the Coon]]. He tells them about his new Legendary card and tells them to try to obtain it, as other superheores and villains are also trying to obtain it. In order to accomplish this, [[Wendy Testaburger|Wendy]], as [[Call Girl]], gives out quests to the New Kid in order to identify the opponents that are trying to obtain the card as well.
  +
  +
==Gameplay==
  +
===Combat===
  +
{{Main|Combat in South Park: Phone Destroyer}}
  +
[[File:Screenshot (348).png|thumb|right|Card overview]]
  +
''South Park: Phone Destroyer'' is a card-based RPG game. The New Kid has the ability to summon units from the cards in their hand and the goal is to defend their tower and conserve their HP bars. Matches heavily rely on the player's deck, strategic placement and timing of cards and level of cards. The New Kid's level gives a slight advantage/disadvantage in combat.
  +
  +
Each deck can carry 12 cards and is restricted to a maximum of two themes. However, the Neutral theme is the exception to this rule. Adding a card that does not belong to that deck will cause the game to ask the player if they would like to replace one of the current themes with the one they are trying to add.
  +
  +
The player should avoid a deck that has two or more cards from the same character (e.g. [[Program Stan]] and [[Toolshed (Phone Destroyer)|Toolshed]]. When a character is in the battlefield, regardless spawned from the player or AI in campaign, the player will not be allowed to play another card from the same character.
  +
  +
Each card costs energy, and can be played when the player has sufficient energy. During a game, the player starts off with 8 energy and will gain energy constantly. They can accumulate up to 10 energy, after which no more will be gained.
  +
  +
5 cards will be made available on hand, and will replenish as the player plays their cards. Once a character is played, they will target the nearest enemy unit that is within their range, and will not change target until the unit is defeated, or when an ability (such as Taunting from Zen Cartman is activated). While the characters themselves cannot be controlled on the battlefield, some may have abilities which can be used when available.
  +
  +
The player's health and attack is dependent on their current level. The player's health is also divided into three equal bars. Each time a health bar is depleted, the player will send a shockwave which inflicts damage and knockback on all nearby units.
  +
  +
Upon victory, the player will be taken to a loot locker interface, where they can open 3 lockers to receive various rewards such as coins, PVP tickets, materials, and cards. The player may also choose to spend premium currency (in the form of "Cartman Cash") or watch a video to open additional lockers.
  +
  +
===Currencies===
  +
There are three types of currencies used in the game.
  +
  +
*{{Coins}} Coins - Basic currency of the game.
  +
*{{Cash}} Cash - Premium currency of the game. May be purchased with real money.
  +
*{{Tickets}} PVP Tickets - Earned through lockers, PVP packs, or PVP rank rewards. Used to purchase items from Butters' PVP Shop.
  +
  +
===Card upgrades===
  +
Each card starts off at level 1 and may be upgraded to a maximum level of 7. Each upgrade costs coins, cards, and materials of 3 types (bronze, silver, and gold). Excluding spell and trap cards, each level has a fixed number of upgrades required.
  +
  +
*Level 1: 5 upgrades
  +
*Level 2 to 3: 10 upgrades each
  +
*Level 4 to 6: 15 upgrades each
  +
  +
All materials are restricted to one theme. They can only be used to upgrade cards from their respective themes and are not interchangeable.
  +
  +
Card upgrades award experience, which in turn can upgrade the New Kid's health and attack.
  +
  +
===Shops===
  +
[[File:SPPD Butters' Shop.png|thumb]]
  +
There are currently two shops, namely Cartman's Daily Shop and Butters' PVP Shop, that sell various items using coins or PVP tickets. Each shop offers 4 different items which last for 24 hours. No legendary cards will be available for sale.
  +
  +
Each time an item is bought, the price will increase by the item's base price. For example, a bronze upgrade material at a base price of 5 coins will cost 5 coins for the first item, 10 coins for the second item, 15 coins for the third item and so on.
  +
  +
The daily shop also includes a card pack and cash shop which uses Cartman Cash and real money for shop purchases respectively.
  +
  +
<tabber>
  +
Cartman's shop=
  +
{|class="headerscontent DLborder" cellspacing=0 cellpadding=7 style="width:45%; font-size:100%; padding: 5px;"
  +
|- style="text-align:center; font-weight:bold; text-shadow:#000 .1em .1em .1em; font-size:100%;"
  +
! class="headersthemes" width=20% |Item
  +
! class="headersthemes" width=5% |Quantity
  +
! class="headersthemes" width=10% |Base price
  +
! class="headersthemes" width=10% |Total cost
  +
|-
  +
|Bronze material
  +
|25
  +
|5 {{Coins}}
  +
|1625 {{Coins}}
  +
|-
  +
|Silver material
  +
|15
  +
|25 {{Coins}}
  +
|3000 {{Coins}}
  +
|-
  +
|Common character card
  +
|15
  +
|25 {{Coins}}
  +
|3000 {{Coins}}
  +
|-
  +
|Rare character card
  +
|10
  +
|250 {{Coins}}
  +
|13750 {{Coins}}
  +
|-
  +
|Common spell card
  +
|15
  +
|35 {{Coins}}
  +
|4200 {{Coins}}
  +
|-
  +
|Rare spell card
  +
|10
  +
|350 {{Coins}}
  +
|19250 {{Coins}}
  +
|}
  +
|-|
  +
Butter's shop=
  +
{|class="headerscontent DLborder" cellspacing=0 cellpadding=7 style="width:45%; font-size:100%; padding: 5px;"
  +
|- style="text-align:center; font-weight:bold; text-shadow:#000 .1em .1em .1em; font-size:100%;"
  +
! class="headersthemes" width=20% |Item
  +
! class="headersthemes" width=5% |Quantity
  +
! class="headersthemes" width=10% |Base price
  +
! class="headersthemes" width=10% |Total cost
  +
|-
  +
|Coins {{Coins}}
  +
|15
  +
|15 {{Tickets}}
  +
|1800 {{Tickets}}
  +
|-
  +
|Silver material
  +
|15
  +
|5 {{Tickets}}
  +
|600 {{Tickets}}
  +
|-
  +
|Gold material
  +
|10
  +
|15 {{Tickets}}
  +
|825 {{Tickets}}
  +
|-
  +
|Rare character card
  +
|10
  +
|50 {{Tickets}}
  +
|2750 {{Tickets}}
  +
|-
  +
|Epic character card
  +
|5
  +
|700 {{Tickets}}
  +
|10500 {{Tickets}}
  +
|-
  +
|Rare spell card
  +
|10
  +
|70 {{Tickets}}
  +
|3850 {{Tickets}}
  +
|-
  +
|Epic spell card
  +
|5
  +
|1000 {{Tickets}}
  +
|15000 {{Tickets}}
  +
|-
  +
|Cosmetic item
  +
|1
  +
|700 - 2500 {{Tickets}}
  +
|}
  +
|-|
  +
Card pack shop=
  +
{|class="headerscontent DLborder" cellspacing=0 cellpadding=7 style="width:80%; font-size:100%; padding: 5px;"
  +
|- style="text-align:center; font-weight:bold; text-shadow:#000 .1em .1em .1em; font-size:100%;"
  +
! class="headersthemes" width=20% |Item
  +
! class="headersthemes" width=50% |Receive
  +
! class="headersthemes" width=10% |Price
  +
|-
  +
|Silver pack
  +
|25 cards (7 rare and 1 epic guaranteed), 15 upgrade materials (4 silver and 2 gold guaranteed), 1000 {{Coins}}
  +
|500 {{Cash}}
  +
|-
  +
|Gold pack
  +
|50 cards (15 rare and 3 epic guaranteed), 25 upgrade materials (8 silver and 3 gold guaranteed), 2000 {{Coins}}
  +
|1000 {{Cash}}
  +
|-
  +
|Rainbow pack
  +
|80 cards (26 rare and 6 epic guaranteed), 40 upgrade materials (13 silver and 6 gold guaranteed), 4000 {{Coins}}
  +
|2000 {{Cash}}
  +
|-
  +
|Themed card pack
  +
|50 cards (15 rare and 3 epic guaranteed), 25 upgrade materials (8 silver and 3 gold guaranteed), 2000 {{Coins}} from a given theme
  +
|1200 {{Cash}}
  +
|-
  +
|Themed material pack
  +
|100 upgrade materials (33 silver and 15 gold guaranteed), 1000 {{Coins}} from a given theme
  +
|325 {{Cash}}
  +
|-
  +
|Material pack
  +
|100 upgrade materials (33 silver and 15 gold guaranteed), 1000 {{Coins}}
  +
|275 {{Cash}}
  +
|}
  +
|-|
  +
Cash shop=
  +
{|class="headerscontent DLborder" cellspacing=0 cellpadding=7 style="width:40%; font-size:100%; padding: 5px;"
  +
|- style="text-align:center; font-weight:bold; text-shadow:#000 .1em .1em .1em; font-size:100%;"
  +
! class="headersthemes" width=20% |Item
  +
! class="headersthemes" width=10% |Receive
  +
! class="headersthemes" width=10% |Price
  +
|-
  +
|Pile of cash
  +
|500 {{Cash}}
  +
|4.99 USD
  +
|-
  +
|Wallet of cash
  +
|1100 {{Cash}}
  +
|9.99 USD
  +
|-
  +
|Stash of cash
  +
|2300 {{Cash}}
  +
|19.99 USD
  +
|-
  +
|Chest of cash
  +
|6000 {{Cash}}
  +
|49.99 USD
  +
|-
  +
|Pile of gold
  +
|1000 {{Coins}}
  +
|50 {{Cash}}
  +
|-
  +
|Bear of gold
  +
|4500 {{Coins}}
  +
|200 {{Cash}}
  +
|-
  +
|Pig of gold
  +
|12000 {{Coins}}
  +
|500 {{Cash}}
  +
|-
  +
|Elephant of gold
  +
|25000 {{Coins}}
  +
|1000 {{Cash}}
  +
|}
  +
</tabber>
  +
  +
===Card packs===
  +
Card packs can earned through the daily shop, PVP, or purchased with cash. They contains various items such as in-game currencies, cards, and upgrade materials.
  +
  +
Some packs that are purchasable with real money are made available for a limited time, and can be accessed through a "Big Offer" button on the top-right corner of the interface. These offers reset at 12:00 UTC (summer) or 13:00 UTC (winter).
  +
  +
*Free pack - Awarded every 4 hours at the daily shop, capped at a maximum of two packs.
  +
*PVP pack - Awarded after destroying 5 phones in PVP. Can be earned again after a 4-hour cooldown, or by spending 45 cash to reset the cooldown. Contents are dependent on the arena level that the player is currently in.
  +
*Silver premium pack - Costs 500 cash.
  +
*Gold premium pack - Costs 1000 cash.
  +
*Rainbow premium pack - Costs 2000 cash.
  +
*Epic Battle Pass pack
  +
*Legendary Battle Pass pack
  +
*Battle Pass special offer - Directly purchased with real money.
  +
*Event bundle - Directly purchased with real money.
  +
*Daily Epic/Legendary - Directly purchased with real money.
  +
*Team Wars bundle - Directly purchased with real money.
  +
*Gift pack - Free packs that are awarded, usually during celebrations, following major bug fixes, or as a welcome-back gift.
  +
  +
===Teams===
  +
Players with at least 1000 skill rating may organize or join a group known as Teams, as a means of discussing game strategies and socializing with other players.
  +
  +
Players may engage in friendly PvP battles with members of their own Team, albeit with modifications to the New Kid's levels (therefore, health and attack) and card levels (depending on rarity). These do not affect skill rating.
  +
  +
Players may also use this feature to exchange cards with others. Donating cards award experience at a rate of 2 exp and 5 coins per common card, and 6 exp and 15 coins per rare card.
  +
  +
Each Team may carry a maximum of 50 players. Leaders may adjust the joining requirements (level or skill rating), open/close status, and their Team's focus as required.
  +
  +
===Customizations===
  +
[[File:SPPD Wardrobe.png|thumb]]
  +
Players may customize the New Kid's appearance to their preferences. Most cosmetic items are unlocked through completing the game campaign, or bought from Butters' PvP shop.
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
{{DISPLAYTITLE|title=''{{PAGENAME}}''}}
 
{{DISPLAYTITLE|title=''{{PAGENAME}}''}}
  +
[[es:South Park: Phone Destroyer]]
  +
[[ja:South Park: Phone Destroyer]]
  +
[[zh:南方公园:手机毁灭者]]
 
[[Category:Video Games]]
 
[[Category:Video Games]]
 
[[Category:Merchandise]]
 
[[Category:Merchandise]]

Revision as of 23:10, 11 October 2021


South Park: Phone Destroyer is a free-to-play collectible card game developed by RedLynx and published by Ubisoft. It was released for the iOS and Android platforms on November 9, 2017.

Plot

Adventure

The boys are unable to decide on what LARP game they should play. Cartman, dressed up as Sheriff Cartman interrupts the agitated kids to suggest that they play "Cowboy vs Indians" and invite the New Kid to help the Cowboys finally defeat the Indians. He facetimes New Kid and urges him/her to come meet them and to wear cowboy clothes and bring their phone. Cartman briefly guides the New Kid on the first few stages of story mode. As the New Kid progresses through the Adventure theme to defeat the Indian kids led by Stan of Many Moons, the latter runs away and seeks help from the pirates. New Kid manages to overpower all of Stan's cards and eventually defeat him.

Sci-fi

The New Kid is then contacted by Cartman dressed as A.W.E.S.O.M.-O 4000, claiming that there is a war between robots and aliens, which eventually leads to the New Kid defeating Cyborg Kenny, who claims to be the "True" Phone Destroyer. Shortly in between stages The New Kid is introduced to PVP, by "Don King" Butters. Kyle contacts the New Kid and tries to warn then that they are being used by Butters and Cartman. Kyle immediately ends the call before Cartman can see him calling the New Kid.

Mystical

The boys find out that the New Kid has severely beaten up Kenny to the point that they have killed him, to which Sheriff Cartman shows no regard and wants the New Kid to play with the cowboys again. Kyle gets frustrated at Cartman's eagerness to trick the New Kid into phone addiction, and leaves to go back to his "Spiritual roots". Cartman feels threatened and later dresses up as Zen Cartman, tricking the New Kid to fight against the Master Ninjew and his army of gods and religious warriors.

New Kid sides with Zen Cartman and manages to defeat the Master Ninjew, resulting in beating up Kyle so severely that he agrees to shut up and join Cartman again.

Fantasy

Butters suddenly contacts New Kid and gets them to play PVP. Sheriff Cartman interrupts Butters and tells him to change his costume, to which Butters responds by changing into Paladin Butters, and rejoices in using New Kid to kill the Wizard King and take over the throne for himself.

After all of his army is defeated, Grand Wizard Cartman, hiding in Kupa Keep, challenges the New Kid to a battle. The kids cheer as Grand Wizard Cartman is defeated by New Kid. They gather and either congratulate or act dejected over The New Kid on how much money that has been spent on the game.

Superheroes

The New Kid is contacted by Cartman, dressed up as the Coon. He tells them about his new Legendary card and tells them to try to obtain it, as other superheores and villains are also trying to obtain it. In order to accomplish this, Wendy, as Call Girl, gives out quests to the New Kid in order to identify the opponents that are trying to obtain the card as well.

Gameplay

Combat

Main article: Combat in South Park: Phone Destroyer
Screenshot (348)

Card overview

South Park: Phone Destroyer is a card-based RPG game. The New Kid has the ability to summon units from the cards in their hand and the goal is to defend their tower and conserve their HP bars. Matches heavily rely on the player's deck, strategic placement and timing of cards and level of cards. The New Kid's level gives a slight advantage/disadvantage in combat.

Each deck can carry 12 cards and is restricted to a maximum of two themes. However, the Neutral theme is the exception to this rule. Adding a card that does not belong to that deck will cause the game to ask the player if they would like to replace one of the current themes with the one they are trying to add.

The player should avoid a deck that has two or more cards from the same character (e.g. Program Stan and Toolshed. When a character is in the battlefield, regardless spawned from the player or AI in campaign, the player will not be allowed to play another card from the same character.

Each card costs energy, and can be played when the player has sufficient energy. During a game, the player starts off with 8 energy and will gain energy constantly. They can accumulate up to 10 energy, after which no more will be gained.

5 cards will be made available on hand, and will replenish as the player plays their cards. Once a character is played, they will target the nearest enemy unit that is within their range, and will not change target until the unit is defeated, or when an ability (such as Taunting from Zen Cartman is activated). While the characters themselves cannot be controlled on the battlefield, some may have abilities which can be used when available.

The player's health and attack is dependent on their current level. The player's health is also divided into three equal bars. Each time a health bar is depleted, the player will send a shockwave which inflicts damage and knockback on all nearby units.

Upon victory, the player will be taken to a loot locker interface, where they can open 3 lockers to receive various rewards such as coins, PVP tickets, materials, and cards. The player may also choose to spend premium currency (in the form of "Cartman Cash") or watch a video to open additional lockers.

Currencies

There are three types of currencies used in the game.

  • Coin Coins - Basic currency of the game.
  • Cash Cash - Premium currency of the game. May be purchased with real money.
  • Ticket PVP Tickets - Earned through lockers, PVP packs, or PVP rank rewards. Used to purchase items from Butters' PVP Shop.

Card upgrades

Each card starts off at level 1 and may be upgraded to a maximum level of 7. Each upgrade costs coins, cards, and materials of 3 types (bronze, silver, and gold). Excluding spell and trap cards, each level has a fixed number of upgrades required.

  • Level 1: 5 upgrades
  • Level 2 to 3: 10 upgrades each
  • Level 4 to 6: 15 upgrades each

All materials are restricted to one theme. They can only be used to upgrade cards from their respective themes and are not interchangeable.

Card upgrades award experience, which in turn can upgrade the New Kid's health and attack.

Shops

SPPD Butters' Shop

There are currently two shops, namely Cartman's Daily Shop and Butters' PVP Shop, that sell various items using coins or PVP tickets. Each shop offers 4 different items which last for 24 hours. No legendary cards will be available for sale.

Each time an item is bought, the price will increase by the item's base price. For example, a bronze upgrade material at a base price of 5 coins will cost 5 coins for the first item, 10 coins for the second item, 15 coins for the third item and so on.

The daily shop also includes a card pack and cash shop which uses Cartman Cash and real money for shop purchases respectively.

Item Quantity Base price Total cost
Bronze material 25 5 Coin 1625 Coin
Silver material 15 25 Coin 3000 Coin
Common character card 15 25 Coin 3000 Coin
Rare character card 10 250 Coin 13750 Coin
Common spell card 15 35 Coin 4200 Coin
Rare spell card 10 350 Coin 19250 Coin

Item Quantity Base price Total cost
Coins Coin 15 15 Ticket 1800 Ticket
Silver material 15 5 Ticket 600 Ticket
Gold material 10 15 Ticket 825 Ticket
Rare character card 10 50 Ticket 2750 Ticket
Epic character card 5 700 Ticket 10500 Ticket
Rare spell card 10 70 Ticket 3850 Ticket
Epic spell card 5 1000 Ticket 15000 Ticket
Cosmetic item 1 700 - 2500 Ticket

Item Receive Price
Silver pack 25 cards (7 rare and 1 epic guaranteed), 15 upgrade materials (4 silver and 2 gold guaranteed), 1000 Coin 500 Cash
Gold pack 50 cards (15 rare and 3 epic guaranteed), 25 upgrade materials (8 silver and 3 gold guaranteed), 2000 Coin 1000 Cash
Rainbow pack 80 cards (26 rare and 6 epic guaranteed), 40 upgrade materials (13 silver and 6 gold guaranteed), 4000 Coin 2000 Cash
Themed card pack 50 cards (15 rare and 3 epic guaranteed), 25 upgrade materials (8 silver and 3 gold guaranteed), 2000 Coin from a given theme 1200 Cash
Themed material pack 100 upgrade materials (33 silver and 15 gold guaranteed), 1000 Coin from a given theme 325 Cash
Material pack 100 upgrade materials (33 silver and 15 gold guaranteed), 1000 Coin 275 Cash

Item Receive Price
Pile of cash 500 Cash 4.99 USD
Wallet of cash 1100 Cash 9.99 USD
Stash of cash 2300 Cash 19.99 USD
Chest of cash 6000 Cash 49.99 USD
Pile of gold 1000 Coin 50 Cash
Bear of gold 4500 Coin 200 Cash
Pig of gold 12000 Coin 500 Cash
Elephant of gold 25000 Coin 1000 Cash

Card packs

Card packs can earned through the daily shop, PVP, or purchased with cash. They contains various items such as in-game currencies, cards, and upgrade materials.

Some packs that are purchasable with real money are made available for a limited time, and can be accessed through a "Big Offer" button on the top-right corner of the interface. These offers reset at 12:00 UTC (summer) or 13:00 UTC (winter).

  • Free pack - Awarded every 4 hours at the daily shop, capped at a maximum of two packs.
  • PVP pack - Awarded after destroying 5 phones in PVP. Can be earned again after a 4-hour cooldown, or by spending 45 cash to reset the cooldown. Contents are dependent on the arena level that the player is currently in.
  • Silver premium pack - Costs 500 cash.
  • Gold premium pack - Costs 1000 cash.
  • Rainbow premium pack - Costs 2000 cash.
  • Epic Battle Pass pack
  • Legendary Battle Pass pack
  • Battle Pass special offer - Directly purchased with real money.
  • Event bundle - Directly purchased with real money.
  • Daily Epic/Legendary - Directly purchased with real money.
  • Team Wars bundle - Directly purchased with real money.
  • Gift pack - Free packs that are awarded, usually during celebrations, following major bug fixes, or as a welcome-back gift.

Teams

Players with at least 1000 skill rating may organize or join a group known as Teams, as a means of discussing game strategies and socializing with other players.

Players may engage in friendly PvP battles with members of their own Team, albeit with modifications to the New Kid's levels (therefore, health and attack) and card levels (depending on rarity). These do not affect skill rating.

Players may also use this feature to exchange cards with others. Donating cards award experience at a rate of 2 exp and 5 coins per common card, and 6 exp and 15 coins per rare card.

Each Team may carry a maximum of 50 players. Leaders may adjust the joining requirements (level or skill rating), open/close status, and their Team's focus as required.

Customizations

SPPD Wardrobe

Players may customize the New Kid's appearance to their preferences. Most cosmetic items are unlocked through completing the game campaign, or bought from Butters' PvP shop.

References