Board Thread:Video Game Discussion/@comment-34541932-20181209211511/@comment-34541932-20181209213521

Some things I didn't really include are gameplay and annoucement like wise changes. For starters there were announcements of Xbox-exclusive DLC, like weapons and Mysterion as a summon. These are technically still located in the files, along with a fully rendered model of Mysterion in the final game. Kinect was also once meant to be used, as you could announce your attacks and call out NPCs using your voice. Gameplay like wise for one summons would've costed you PP points, instead of the standard like how it is in the final game. Second was that the player would have the options to customize their rooms by selecting different dyes for their sheets, walls/floors, along with posters (though this was removed around the time of build #856.) Third would the game played out more like a standard RPG, with the system of strap-ons, upgrades, and other features being setup differently. Fourth would be some model and location changes also took place.

Some model changes were Tweek's beta costume was meant to have gloves, but no promotional media or the builds have ever used this. Clyde having a Necromancer costume, Count Ravyncrowe's eyes were smaller in builds after 814, Vampire Henrietta used Estella's haircut, Bridon and Mike (both cut characters) are a bit different compared to their TV counterparts.

Places were also changed as Perkins' the game's version of The Village Inn was actually once going to be Raisin's but was changed and still uses the name in files for the exterior.

As for anything after 858 one thing we found was Ike's Elf model for whenever Kyle used his Summon Elemental ability that came from the launch trailer. (Credit goes to Roaming Berry who found the models.)